That "one extra match" feeling comes about not because you want coins, or because you want to improve your ranking. This balance - between attack and defence, between speed and precision, between arcade and sim - makes playing matches a joy. Receiving the ball and turning in one movement, or spotting an overlapping fullback and releasing the perfect through ball, everything just feels, well, right. The PC build is not reviewed here, and is a very different story.)
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(This is as long as you're playing on PS4 and Xbox One. For the first time in years, here's a football game that feels like a direct improvement on its predecessor in almost every way. It's partly this paranoia which explains why PES 2017 feels like such a breath of fresh air. If key parts of the game work less well in 2016 than they did in 2010, what faith can we have that the series is really getting any better?
While the game was universally well-received, its flaws - such as lenient referees and dodgy 'keepers - hadn't been apparent in its predecessors. (I have a theory about the most talented developers not being interested in sports - but we'll save that for another time.) In what other iterative releases are the core mechanics in such a state of constant flux?
One year it's too easy to score, another too hard. One year the game might feel too slow, the next too fast. What is it about football games? While fans of other genres can expect not just consistent output but steady improvement from their favourite series, those of us to whom pressing X means pass rather than jump have long known it's best to approach our major releases with trepidation.